
Play Games from Retro Classic gaming systems including Super Nintendo, Sega Genesis, Game Boy Advance, Atari, etc and from the greatest franchises including Mario, Pokemon, Sonic, Zelda, Final Fantasy, Mega Man, etc.

Works perfectly under Direct3D 11 and Direct3D 12.Vizzed Retro Game Room offers 1000s of free professionally made games, all playable online on the website. Resolution 1280x1024 75Hzġ5FPS without sound, screen mode: 640x480Įmulation is perfect. Speed is a bit slow with 4 bots in City Trial but it is 100% playable.Ģ5FPS in game. OpenGL backend works 100% including AA and AF modes. Nearly perfect, Direct X 11, 46-59FPS average on single player, used settings as of the Dolphin wiki's recommended, "purple haze" in far distances of map fixed, no texture errors observed, no crash observed, audio not tested, but used LLE.Įmulation is perfect with no crashes. With DX9, runs at a near-constant 60FPS in 1080p with 3x rendering, 4xAA, 16xAF, widescreen hack, force 16:9 Perfect Direct X 11 runs better but requires switching in and out of full-screen to run. Playable at approximately half speed (in-game) Perfect, though had to use DSP HLE for sound LLE caused frequent sound loops/stuters and general slowdowns.

Also tested the game's split-screen muitiplayer mode with another player, Framerate drops A little bit more in muitiplayer (38-51FPS average). All music in the game randomly loops and pauses, Crashes 5-15 minutes into the game. Random crashes and the music sometimes loops a part of a song until the event music comes on.Ĥ5-55FPS average, Sometimes run at 60FPS, but speedhacks are required. In-game timer is off by 1-2 seconds however. Audio stuttering while using LLE emulation, doesn't happen in other games (i.e. Playable, Random freezes becoming more frequent, audio stuttering/looping to the point of insanity. Playable, Random freezes, audio stuttering/looping Nearly Perfect, Random crashes, audio stuttering/looping This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Kirby Air Ride since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly.

To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes.

There are no reported problems with this title.
